Tiny Mutation
Miniature crops are the cautionary tale of mutation hunting — Tiny slashes base growth value and exists as the anti-Mega for unlucky rolls. Know it so you do not overpay in trades.
How to trigger
Tiny procs from stunted growth rolls, neglect mechanics on some crop lines, and rare bad-luck harvest events. No weather trigger — Tiny is a growth-slot penalty. Avoid neglect timers on valuable seeds when Tiny procs reported on your crop type.
Stacking rules
Tiny holds growth slot at 0.5× — halving growth contribution. Non-stackable with Mega and other growth tags. Environmental stacks still apply, which can salvage a Tiny harvest if Shocked or Celestial env tags land. Tiny vs Mega conflict is absolute in growth slot.
Tiny value impact
Salvaging Tiny harvests
Tiny growthMultiplier = 0.5 crushes value: 10,000 base × 1 kg² × 0.5 = 5,000 Sheckles before env. Same crop with Rainbow = 500,000 — hundred-fold swing from growth slot alone. If Tiny procs early, consider replanting unless storm forecast offers env rescue.
Never list Tiny crops at Golden-tier prices — disclose growth slot clearly in WFL posts to avoid report flags.
Common questions
- Can Tiny be removed after proc?
- Growth mutations lock at proc until harvest. Replant if crop still early and Tiny would destroy trade value.
- Does Shocked save a Tiny crop?
- Shocked env bracket multiplies independently, but Tiny still halves growth factor — storm tags help yet rarely justify premium crop opportunity cost.